Friday, October 4, 2019

OZ WORLD


OZ WORLD




Found this while cleaning up so I figured sharing it.

The game was released in 1999 in other countries, developer is UBIport (not Ubisoft) and published by OnGamePort as a Real Life RPG.

OZ World was released by Level-Up Games in 2002 as the very first Massively Multiplayer Online Game (MMOG) here in the Philippines. So this was released a year before the release of the first Massively Multiplayer Online Role Playing Game (MMORPG) and later on ROSE Online and RF Online under their trademark here in the Philippines.

OZ World was more like the current Minecraft, Second Life, VR Chat (Steam) and other similar online VR World where users mostly just chat and do VR Jobs to earn their online money (well except for those games which have been said that they can exchange their online money for real world money like Second Life check google to find out who earned tons of real life cash just playing Second Life). So just to put it plainly OZ World is a VR Dating Chat back in the days.




Unlike today's VR Worlds, before I forget, this game never required VR Goggles. The game runs with the traditional monitor, keyboard and mouse to play the game and the system requirements to run the game was not that high as well.
OS: Windows XP/98/2000/Vista
Processor: Pentium 166 Mhz
RAM: 32 MB
Hard Disk Space: 50 MB (at least)
Video Card: Direct X compatible
So yeah does not require much to run this game compared for today's games.
Graphics were OK for its time and much like the game The Sims.The game also includes environment control which includes changes for day and night. Cannot remember if they have weather control in the game. The game also includes getting players to mingle with each other thru VR but just like any other online games the players can choose the gender that they wish to use, hey it is a free fantasy world where players go to just to blow some steam or entertain themselves.

I never got to experience playing this game very long since I got bored with it after hearing that the game will not be free to go online anymore and I have to purchase game time prepaid cards which costs Php. 50.00 up. So I forgot to mention the game was released as free then later on I have to buy the game time, I don’t have that much budget for playing paid games at home or at computer shops since back then I was using prepaid internet and dial up modems which Internet was only a tad faster after 12 midnight up to 4 or 5 early morning (was that a word?).  So in short I stopped playing after playing a few games after buying game cards. I don’t blame the company for making that decision they have to make money, but it took me some years before I realized that.

As for my experience in playing the game itself it was more like a chat world than playing a game, the game itself was more like just to earn the online money and ranking up for online social status to brag about with other players. Much like buying skins for today’s game which shows how long a player has been playing or for others skins show how good you are at playing the game, I don’t ever understand that logic it is just a skin and nothing more for me considering other games have online quests where getting skins will give a player points or online credits to spend online. The game also has quests to earn points and stuff as well as to level up the avatar and rank up as well.

So just making this short the OZ World was back then the talk of the town when it comes to online games for its short-lived popularity until the rise of Ragnarok Online and other games that came after it. Even so the game still got a place for other gamers which I think they still remember the game and played it for as long as they could.



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